Quantcast
Channel: PlanetB » mobile
Viewing all articles
Browse latest Browse all 3

Graphics for My Mobile Apps

0
0

There are three methods that I use for obtaining graphics for my iPhone and BlackBerry apps.

  1. Create the graphics myself.  This method is lots of fun and I truly enjoy creating my own images.  I used to be pretty good with 3D Studio and Cinema 4D (in my humble opinion) and have used Photoshop since birth (not really).  But these days, when my goal is to create an app, I don’t have the time to do the graphics myself.
  2. Outsource graphics.  I’ve done this a number of times.  If you have a lot of custom graphics that need to fit a theme, this is a great option.  You can typically find a decent artist at a great price.  At some point, I’m going to do another post on how to outsource using sites like oDesk or Freelancer (my favorite is oDesk).  There are a few tricks to ensure you don’t get ripped off and you get someone who will get you the quality you’re looking for.
  3. Buy graphics.  This is the option I usually go with.  There are loads of sites that offer stock graphics.  The one I like the best is vectorstock.com.  VectorStock has literrally tens of thousands of vectors and the best part – they are cheap and the standard license specifically states that it covers using the graphics for mobile apps, as long as the app has no more than 250,000 downloads.  This, at least, is how I interpret it (though truly there is very little room for interpretation otherwise).

My current little game project is called Addtris (for now anyway).  It’s a simple game and I recently purchased some game graphics with none other than vectorstock.com.  Check it…


Viewing all articles
Browse latest Browse all 3

Latest Images

Trending Articles





Latest Images